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Review: SUPERLIMINAL

At a Glance

ESRB Rating: NR - Not Rated
My Rating: Everyone
Genre: Other / Puzzle
License: Commercial
Fun-O-Meter:
Release Year: 2020
Reviewed Version: 1.10.2023.2.17.882.59
Review Published On: April 26th, 2024
Played on: Thaddeus

Available for:

Linux
MacOS
Windows

Available from:

GOG.com
Humble Store
Steam

Soundtrack: Available as DLC
Areas of Concern:
  • Some scary situations


How to Save and Pause:

Your progress is saved automatically when you pass a checkpoint. Although nothing progresses without your input, you can still pause the game by pressing ESC to bring up the game's menu.

Time needed per session:

You can make a lot of progress in just a few minutes, but you may want to give yourself at least fifteen minutes to play around with the different ways of messing with physics.

Does this game pose issues for Christian players?

No - this is a great game for Christians
Although there are some moments that are meant to be scary, there's nothing to really be concerned about in this game.

Screenshots

[view screenshot]
Beware of ...dice?

[view screenshot]
Are You Afraid of the Dark?

[view screenshot]
An unusual vantagepoint



Game Overview

SUPERLIMINAL may not be the longest game, but if you think about it, neither was Portal - and in my opinion, these two games have a lot in common. Both feature physics defying puzzles, an AI whose programming doesn't exactly help you, test chambers, and the occasional diversion through places subjects were never supposed to visit.

The main difference between them is their core mechanic. Portal, unsurprisingly enough, was about placing portals on different surfaces to move around in cool and unusual ways. SUPERLIMINAL, on the other hand, is all about taking a different perspective - literally. In this game, everything is exactly as it appears.

For example, if you need to make an object smaller, then move away from it before you pick it up. To make something larger, just move closer. You'll always be able to pick up objects, regardless of how close you are to them, so this allows you to manipulate their size in weird ways. You can also position objects by holding them in different places - some of which should be impossible with real world physics - but again, this is about playing with perspective: what things look like is more important than what makes sense.

Of course, this isn't just a bunch of strange puzzles. This game has a short story that ties everything together. Put simply, you've volunteered to help a group called SomniaSculpt with their sleep experiment. They are attempting to create an artificial form of lucid dreaming that can be used to provide a new type of therapy. Naturally enough, things don't go as planned as your trip through the Standard Orientation Protocol goes off course, resulting in you getting lost in the dreamscape.

Getting lost in a dream doesn't really sound like much of a problem. However, you're soon informed by SomniaSculpt that the human mind isn't strong enough to survive prolonged exposure to unreality. In order to save yourself and get back to reality, you'll need to work with Dr. Glenn to find a way to trigger the Emergency Escape Protocol before this happens.

Unfortunately, there are at least two problems with this. The first one is that SomniaSculpt doesn't completely understand the nature of their own technology, so you're left to fend for yourself much of the time. The other problem is that SomniaSculpt's AI assistant isn't able to cope with this situation either, as everything that's happening is outside of its programming. Thus, it keeps trying to "correct" the situation in its own way, which causes many more problems that it solves.

Now, while I'd definitely recommend giving this game a go - especially if you loved the original Portal - I'm not so confient about its pricing. As good as this game is, it doesn't feel like it's worth the full $20 asking price. So my advice is to wait for a sale to role around and pick it up then.

Points of Interest

Outside the box thinking

Once you've started to get the hang of the different ways perspective plays tricks with the game's physics, the puzzles themselves become fairly easy. The hard part is identifying what can be manipulated, and where you're supposed to go next. If you reach a dead end or a puzzle doesn't seem solvable, you're probably putting too much thought into it.

Extra Modes

Completing the story unlocks two other modes: a challenge mode where you replay levels from the story while trying to stay within a limited number of manipulations and jumps, and another version of the story mode where you can listen to the developer commentary. The former is much harder than you'd expect, but since you can restart an area whenever you want, it's still pretty forgiving.

Hidden surprises

There's no outward indication that players should be looking for these, but there are in fact a number of blueprints and several chess pieces hidden throughout the game for players to hunt down and collect. Finding them all will net you some achievements.

Steam community features

Players can earn a set of Steam trading cards while solving these puzzles, but most of you will likely be more interested in the 27 achievements on offer. Very few of these have to do with game progression, so plan on trying a host of different and unusual activities as you move through the dreamscape.

Perhaps a more important feature is the game's built in level editor and Steam Workshop integration. This allows players to make and share new "dreams" with each other, potentially creating an infinite number of dreams for fans to explore.

Short

The entire game can be completed in less than two hours, assuming that the mindscrew-y physics don't cause you much trouble. In my opinion, this is Superliminal's biggest weak point, as you're not given a lot of time to play with the different toys it's giving you. On the plus side, it's just the right length for the story it wants to tell, so any additional content would need to be some sort of separate mode. Like the challenge mode, but with many new puzzles.

Concerns and Issues

Blood, scary scenes

As you progress into the dreams, you'll eventually encounter your mind's "dark side", which is brought to life via a dark and scary theme. There's even what appears to be blood smeared on the floor.

However, by the end of the chapter, it's revealed that there was never anything to fear at all - even the "blood" is just red paint.

Moral of the Story

The story mode ultimately builds towards a simple truth: nearly any problem can be solved by stepping back and looking at it from another perspective. Often, we get stuck trying to make a specific solution work, when it was never the solution for the problem we're facing. By staying calm and looking at things from different angles, better solutions can become apparent and we can overcome almost everything.