Glossary Entry: Content
Quick Definition
A game's content, or assets, consists of everything that isn't part of the game's engine. Examples include the game's artwork, levels, sounds and any other resources the game requires.
Content can usually also be altered, added to or subtracted from without reprogramming the game. This makes it possible for users to customize various parts of the game, make and share their own levels and in some cases even use content from one game in a completely different game.
In rare cases, a game's interface is separate from the engine, and when this is the case, it too might be considered to be part of the game's content.
Content can usually also be altered, added to or subtracted from without reprogramming the game. This makes it possible for users to customize various parts of the game, make and share their own levels and in some cases even use content from one game in a completely different game.
In rare cases, a game's interface is separate from the engine, and when this is the case, it too might be considered to be part of the game's content.