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Review: Deepest Sword
At a Glance
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How to Save and Pause:Your best times are recorded when you finish the game, but otherwise there's no save feature at all. To pause the game, press ESC to bring up the game's menu. Time needed per session:A skilled player can complete this game in under 10 minutes, so that's probably a good minimum session length.
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Does this game pose issues for Christian players?
Yes Nearly all of the humor in this game revolves around sexual puns, and frankly, that's really all there is to make this game interesting for more than a few minutes. |
Screenshots
Game Overview
Deepest Sword was initially created as an entry for the Luden Dare 48. Like most gams created for a game jam, the developer didn't have much time to put together the finished product, so their game is simple, short, and sweet. However, this game's combination of the unique "pole vaulting" movement mechanics and sense of humor resulted in it becoming quite popular in a short amount of time.
You'll be taking on the role of a small knight who's off to slay a mighty dragon. The catch is, your sword may not be long enough to get the job done. If your attack fails to reach the dragon's heart, she'll simply mock you before giving you a taste of her fiery breath. Fortunately, your knight is quite resilient, and after every failure, they'll get up to try again with an upgraded weapon.
The sword's length isn't the only problem, however. Although this game looks like a typical platformer, it doesn't control like one. While you can move left and right, there's no way to jump. Instead, you'll need to use your sword like a lever to push yourself up to different ledges. This can be surprisingly difficult to do, as there isn't always room for you to swing the sword around. In fact, some areas are even explicitly there as a trap for unwary players.
If you're willing to be patient, your weapon will eventually be long enough to pierce the monster's heart and save the day. Just be prepared to do sections of the dungeon over and over again.
Unfortunately, there is one big drawback to this otherwise polished game: the humor is almost entirely based around double entendres. This can get old rather quickly, as it feels like the same joke is repeated ad nauseum.
You'll be taking on the role of a small knight who's off to slay a mighty dragon. The catch is, your sword may not be long enough to get the job done. If your attack fails to reach the dragon's heart, she'll simply mock you before giving you a taste of her fiery breath. Fortunately, your knight is quite resilient, and after every failure, they'll get up to try again with an upgraded weapon.
The sword's length isn't the only problem, however. Although this game looks like a typical platformer, it doesn't control like one. While you can move left and right, there's no way to jump. Instead, you'll need to use your sword like a lever to push yourself up to different ledges. This can be surprisingly difficult to do, as there isn't always room for you to swing the sword around. In fact, some areas are even explicitly there as a trap for unwary players.
If you're willing to be patient, your weapon will eventually be long enough to pierce the monster's heart and save the day. Just be prepared to do sections of the dungeon over and over again.
Unfortunately, there is one big drawback to this otherwise polished game: the humor is almost entirely based around double entendres. This can get old rather quickly, as it feels like the same joke is repeated ad nauseum.
Points of Interest
Enhanced for Steam
After the game jam, the developer upgraded their project with some extra polish before they released it on Steam. These new features mostly revolve around speed running, as it gives you more of a reason to replay the game and learn to master the sword wiggle.
Steam community features
There are 12 achievements for players to earn while they attempt to conquer the dragoness. You'll get an achievement each time you stab the dragon with a new sword, and there are a few achievements for completing the game in a very short amount of time. The remaining achievements are earned by trying things that don't really matter, like figuring out how to stand on the dragon's head.
Concerns and Issues
Very mild violence
Excluding the dragon herself, there are no enemies for you to fight in the dragon's lair. Fighting the dragon is also pretty simple: you slide the sword's blade into an existing hole on her belly. In a cutaway view, you can see her heart beating. If the blade is long enough to reach her heart, she cries out and the game ends - there's no blood shown.
On the other hand, when the hero fails to defeat the dragon, she'll finish him off quickly with a blast of fire. Just like when the dragon is slain, you don't see the knight "die".
On the other hand, when the hero fails to defeat the dragon, she'll finish him off quickly with a blast of fire. Just like when the dragon is slain, you don't see the knight "die".
Lots of sexual humor
Pretty much the entire concept behind this game is that the player's "sword" just isn't big enough to satisfy a lady dragon. On the plus side, it's not crass and there is no swearing.