Pardon the dust! This page includes some jargon that hasn't been added to the site's glossary yet. I'll be around to fix this later, but sorry for the inconvenience in the meantime. |
Review: Samorost
At a Glance
|
| ||||||||||||||||||||||
How to Save and Pause:There isn't a way to save your progress, which makes sense as this game can be completed in less than twenty minutes. On the other hand, you can pause by clicking on the star in the upper right corner of the screen. Time needed per session:Since you'll need to complete the game in one go, plan on spending twenty minutes playing it.
|
Does this game pose issues for Christian players?
No - this is a great game for Christians The only thing I can see being an issue with this game is the fact that a character is shown smoking. |
Screenshots
Game Overview
This is the first game in a series of games about a gnome who lives on an asteroid made out of a very large piece of driftwood. His first adventure began when he spotted another driftwood asteroid coming towards him - to prevent a disaster, he'll need to find his way into the other asteroid's control room and force it to change direction.
Gameplay wise, Samorost is a typical point and click adventure game. Instead of controlling the gnome directly, you'll just click on things that look interesting and the game will respond however it feels appropriate. For example, clicking on a button or switch will likely activate something, while clicking on a character might have them do something. Every puzzle in this game revolves around clicking on something at the correct time, so pay attention to what your mouse indicates is clickable.
You also won't encounter any inventory puzzles or need to backtrack during this game, so just concentrate on moving forward.
This is a good introduction to the Samorost series, and it's free to boot, but this price tag does come with a small problem: there's not that much game here. There are no Steam community features, nor does it take very long to solve every puzzle, and there isn't even a proper ending.
Perhaps the best way to view this title to look at it as a playable demonstration, rather than expect it to feel like a complete game - sort of like how many classic shareware games would give you the first chapter for free.
Gameplay wise, Samorost is a typical point and click adventure game. Instead of controlling the gnome directly, you'll just click on things that look interesting and the game will respond however it feels appropriate. For example, clicking on a button or switch will likely activate something, while clicking on a character might have them do something. Every puzzle in this game revolves around clicking on something at the correct time, so pay attention to what your mouse indicates is clickable.
You also won't encounter any inventory puzzles or need to backtrack during this game, so just concentrate on moving forward.
This is a good introduction to the Samorost series, and it's free to boot, but this price tag does come with a small problem: there's not that much game here. There are no Steam community features, nor does it take very long to solve every puzzle, and there isn't even a proper ending.
Perhaps the best way to view this title to look at it as a playable demonstration, rather than expect it to feel like a complete game - sort of like how many classic shareware games would give you the first chapter for free.
Points of Interest
6 puzzles to solve
Not counting the first screen where you start the game, this entire adventure lasts a total of six screens. The tricky part about this is that most of these puzzles require you to not only figure out where to click, but when you should click. There are also often objects that can be clicked on that don't move the story forward, and some of these can be a bit amusing on their own.
Concerns and Issues
Smoking
One of the early scenes portrays a man smoking something herbal via what appears to be a hookah. There doesn't seem to be any indication that this refers to anything more serious than fantasy tobacco, but I'll let you be the judge of whether or not this is something to worry about.