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Review: Papers, Please

At a Glance

ESRB Rating: NR - Not Rated
My Rating: Ages 13 and up
Genre: Simulation
License: Commercial
Fun-O-Meter:
Release Year: 2013
Review Published On: October 11th, 2016
Played on: Martha & Thaddeus

Available on:

Windows
Linux
MacOS

Available from:

Humble Store
Steam

Areas of Concern:
  • Moderate violence
  • Terrorism
  • Political references
  • Nudity
  • Swearing


How to Save and Pause:

Progress is saved after each day. If you need to pause the game, press the ESC key.

Time needed per session:

The average day lasts about ten minutes, so you can gauge your time based on that. However, there is also an endless mode, which can last a very long time if youre a skilled clerk.

Does this game pose issues for Christian players?

Some players may have concerns
This is a very politically charged game, as youre working as a border guard during troubled times that will lead to you witnessing acts of terrorism as tensions escalate.

A key point of this game is whether or not youll bend the rules to help people who are trying to make a better life for themselves - and this could mean anything from letting people through without proper paperwork to having them arrested without due cause.

Screenshots

[view screenshot]
Somethings fishy here...

[view screenshot]
Hello, Jorji

[view screenshot]
Aftermath of a suicide bombing



Game Overview

When you think of dystopias, youll probably image large science fiction epics where some street thief manages to survive the bleak, irradiated landscape and go on to topple the evil government that oppresses the people. Youre certainly not going to be thinking of the shmuck that found himself roped into a desk job where he spends his days checking over strangers paperwork. Yet, thats the story of Papers Please, and the fate of a nation is determined by those rubber stamps.

Conscripted into working as the booth operator at the Arstotzka border, its your job to make sure everyones paper work is in proper order. The government will pay you for your service, but only just enough to cover basic luxuries like rent, heat and food for your family. Should you make a mistake (or deliberately ignore the rules), youll receive a warning or two. But after that, youll be fined increasingly larger amounts, driving you into debt (and jail) very quickly. Make your choices wisely.

Your day to day routine is also vulnerable to the current political situation. Arstotzka has many enemies, and your checkpoint is a prime target for any terrorists that want to make their point. Some of these groups are hostiles from other nations, others are home-grown rebels that seek to overthrow the Arstotzkian government. Its a choice of evils; do you toe the line or try to give people a better life?

I would strongly recommend this one, as the story unfolds based on your actions. Nobody, not the strangers on the street, the guards, your family or even your character, are safe from the events in this game.

Points of Interest

Surprisingly fun

Most people would expect reviewing paperwork to be a tedious and boring task. However, this game makes it less about drudgery and more about quickly spotting fake documents. Since most mistakes only result in a warning, its actually sort of fun to see if you can catch people trying to sneak into the country.

Extremely atmospheric

Being a communist country recovering from war, Arstotzka isnt the best place to live. Things get worse as its government becomes increasingly paranoid, and you begin to notice the many ways that Big Brother is watching your every move. This presents a depressing and cynical atmosphere, which is only made more omnipresent by the games militaristic and nationalistic overtones. Even the way everyone speaks in broken English adds some post-war communism flavor to the game.

Two game modes

At first youll only be able to play the games story mode. During this mode, youll have to enforce the rules youre given as well as make various moral decisions that change how things unfold. Fortunately, you can always resume the game from any part of the timeline, allowing you to make different decisions or try to change the outcome of various events.

Once youve unlocked the Endless mode, you can play the game in an attempt to earn a high score. You can control which documents youll need to check, thereby controlling how difficult your game will be.

Twenty possible endings

The story features many different branches, and as a direct result there are no less than 20 different possible endings to find. Most of these are just variations of a game over, but there are some happier endings. Dont worry about having to track them all down though -- there isnt an achievement for that.

Steam community features

There are a handful of Steam trading cards available for you to earn, but the bigger twist is the way the game handles the achievements. Most of them are tied to specific events that unfold in the story. If you handle them correctly, then youll be given a special coin by the people involved. Once you get the coin, the achievement unlocks. These coins basically allow you to earn an achievement again with every playthrough.

Harder than it looks

Theres a lot of things youll need to keep track of, and in the story mode, the rules change on a daily basis. This can trip you up if youre not paying close enough attention. Even if it doesnt cost you the game, youll still be penalized enough that you might have difficulty providing for your family.

Of course, the biggest catch is that the game uses fictional countries and cities, and youll need to pay attention to this. For example, passports and other materials can claim to be from cities in the wrong country, and youll get penalized if you miss these details.

Concerns and Issues

Swearing

Nobody likes dealing with paperwork. Most of the people going through your checkpoint are just your average men and women, and unsurprisingly they have their own affairs to deal with. Many of the people youll be turning away with improper paperwork simply werent aware it wasnt properly prepared, and theyll be rather frank about their opinion of you and your employers. Beyond this, just about everybody describes Arstotzka with some colorful language.

Nudity

From time to time youll need to use your booths full body scanner to examine the people coming through. This works similarly to an x-ray machine; it takes two dull green pictures that show whats underneath the persons clothing. More interesting things like smuggled goods or explosive vests show up as black on these pictures, making them easy to spot.

Unfortunately, one of the more typical uses of this machine is to confirm that the subjects paperwork is stating their gender correctly. Every so often, youll encounter a man that looks like a woman or vice versa, and since their appearance doesnt match the gender on their paperwork, youll need to see for yourself if the paperwork is actually correct.

If this is more than you want to see, there is an option to disable full nudity. This places appropriate undergarments on the persons silhouette, allowing you to confirm if a person is a man by the absence of a bra instead of having to look between their legs.

References to strip clubs

Early on, youll be given business cards advertising a vice club. Some of the women that give you these cards also tell you to ask for a specific girl if you ever visit. This is either a strip club or a brothel, but since you never see the world beyond your customs booth, youll never see the club yourself. That said, its obviously there and does play a role in the plot at one point.

Extremely political

A lot of what happens in the games story seems to have been drawn from recent headlines and real world events. Examples include denying foreigners the right to enter the country, terrorist attacks, human trafficking, drug smuggling and even suicide bombers.

Moral implications

The story modes main challenge comes from knowing what to do and when to do it. Sure, you could simply follow the rules and robotically approve and reject people based on their paperwork, but is this right? Sometimes youll be asked to bend the rules for someone, sometimes youll be offered a bribe, and sometimes youll be asked to assist terrorists. Your little rubber stamp can save or destroy lives; how are you going to use it?

Dealing with terrorists

There are several factions causing trouble at the checkpoint where you are stationed. Some of these groups are working to usurp the Arstotzkian government, and these rebels are one of the few groups in the game that are actually looking out for your best interests. To get the best endings, youll need to cooperate with them. This usually only means letting their members through the checkpoint, but sometimes it includes assassinating people using poison or accidentally shooting a bystander during an attack.

Violence, blood and bodies

A lot of bad things happen at this border. There will be times where youll need to call the guards over to have someone arrested, and in some cases this escalates to the guard knocking the offender out by striking their head with the butt of a rifle.

Worse, during terrorist attacks you may need to assist the guards by shooting the attacker(s). You have a choice between tranquilizer darts or live bullets, but peoples lives depend on you making your decision and firing quickly.

Regardless of what you do, people will die at your checkpoint. When it happens, their blood and whats left of their bodies remain on the road until the screen fades to black.